AI Insights · Timothy · July 2024
Top 5 Boat Games on Android in South Africa, Q2 2024
In Q2 2024, the top boat games on Android in South Africa showed varied performance trends in weekly downloads, revenue, and active users, with some apps experiencing significant fluctuations.
In the second quarter of 2024, the top boat games on Android in South Africa displayed diverse performance metrics. Below is an overview of the trends in weekly downloads, revenue, and active users for the top 5 boat games, based on data from Sensor Tower.
My Cruise from Focus apps saw its weekly revenue fluctuate, peaking at around $106 in the last week of April and then gradually declining to a low of $24 by mid-June. Downloads started strong with over 6K in early April but dwindled to just above 1K by the end of June. Active users showed a similar trend, starting at 11K in early April and experiencing a slight rebound to nearly 10K by the end of the quarter.
Ship Simulator: Boat Game by Azur Interactive Games Limited had a modest weekly revenue, peaking at $17 in mid-May. Downloads showed an initial increase, reaching a high of 2.9K in the same period, but fell to zero by June. The app's active users mirrored this trend, hitting a peak of 5.8K in mid-May before dropping to just over 2K by the quarter's end.
Submarine Jump! from Kwalee Ltd experienced minimal revenue, with a peak of $8 in late April. Downloads were highest at 2K in early April but declined steadily to just 344 by the end of June. Active users followed a similar pattern, starting at over 4K in early April and settling at 1.8K by the end of the quarter.
Battle of Warships: Online by MobileGDC showed a varied revenue pattern, peaking at $63 in early June. Downloads were relatively stable, hovering around 900 to 1K throughout the quarter. Active users increased steadily from 1.7K in early April to over 2K by the end of June, indicating a growing user base.
TopBoat: Racing Boat Simulator from T-Bull S A had negligible revenue, with only slight increases in June. Downloads were consistent, ranging from 400 to 550 throughout the quarter. Active users showed a gradual increase from 230 in early April to over 300 by the end of June.
For more detailed insights and data, visit Sensor Tower.